
Generalist Platform Software Engineer - American Football
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Important Note: This role requires a hybrid onsite presence in either Victoria, BC or Orlando, FL. Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment.
American Football games (Madden, College Football, and our new project) are developed at EA's Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We're looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences within Unreal Engine for a new title that connects with football fans around the world.
Reporting to a Software Engineering Manager, as a Generalist Platform Software Engineer, you will build developer tooling, optimizing engine performance, and maintaining scalable CI/CD automation across multiple environments. Your work directly impacts developer velocity, workflow stability, and the performance of world-class sports entertainment experiences.
Responsibilities:
Develop and maintain core internal tooling and workflows to boost developer productivity across Unreal Engine.
Analyze, profile, and optimize engine performance, memory usage, and build times.
Design, implement, and maintain robust CI/CD pipelines, build automation, and infrastructure-as-code for game clients and backend services.
Collaborate closely with gameplay, tools, and infrastructure teams to resolve technical bottlenecks and improve service reliability.
Promote engineering best practices in testing, automated releases, and monitoring across the studio.
Qualifications:
7+ years of professional C++ software engineering experience, ideally in games or real-time systems.
Experience with Unreal Engine architecture, build systems (UBT/UAT), and profiling/optimization tools.
Solid background in developer tooling, automation, or CI/CD systems (Jenkins, GitLab CI, GitHub Actions).
Scripting capabilities in Python, C#, or Bash.
Familiarity with cloud environments, containerization (Docker, Kubernetes), or version control (Perforce, Git).
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

